Ghost Guide Act 2 - Ghost Master

GhostMaster Pc


When starting Ghost Master Act 2, you are provided with the following haunters. Below you will find a brief description of each haunter along with a list of their starting powers. Also listed are the optional powers that you can puchase along with the cost involved. Powers marked with an * indicate the haunter comes with the power. To purchase additional powers for your haunters simply find them in the Ghoul Room and use their Powers menu.

Detailed listing of the starting haunters for Ghost Master Act 2. Includes detailed information on haunter powers and power purchase prices.

Haunter Powers - Purchase Cost By Level

Level 1 - 50
Level 2 - 75
Level 3 - 100
Level 4 - 250
Level 5 - 500

Level 6 - 750
Level 7 - 1000
Level 8 - 1500
Level 9 - 2000
Level 10 - 2500

Complete listing of haunter powers and purchase costs.

Buck - Fetter: Inside - Outside

Flower Power
Scattered Swarm *
Creepers
Dense Swarm *
Swarm Strike

Chase *

Complete listing of Buck's powers and purchase costs.

Quiver - Fetter: Inside

Fool's Errand *
Tremor *
Strange Vision - Wild Geese
Insane Invitation *
Jinx *

Gore - Spooky Surprise

Quiver - Fetter: Inside

Hypnos - Fetter: Sleeping

Uncover Fear *
Shattered Nerves
Dreamthief
Delusion *
Sleep *

Aura Reading
Sleepwalk *
Dream Demon *
Psychotic Rage
Expose Fears

Complete listing of Hypnos's powers and purchase costs.

Ghost Master Act 2 - Haunter Aquisition

The other haunters can be found in the following assignments: