In this assignment you have three restless spirits to lay to rest. Wendel, Lucky, and Terroreyes are all stuck in limbo. Freeing Wendel is the easiest, Terroreyes is a snap, but many Ghost Masters find freeing Lucky can be a bit more of a challenge.
This walkthrough will take you through from beginning to end, freeing Lucky, Wendel, & Terroreyes along the way.
Move fast through the Weird Seance walkthrough as your Ghost Master scare rating is time sensitive. And your Ghost Master scare rating affects your gold plasm.
1. The basement is where we will be starting the walkthrough. Find the room with the Weird Seance after which this assignment is named. Here we will find all the starting plasm we need.
2. The second screenshot shows Wendel on the top floor. Take note also of the hallway with the stairwell. We will be visiting the hallway in our walkthrough too.
3. Screenshot 3 shows the main floor. This is where we will spend most of our time. Lucky and Terroreyes are here. This will be the main scaring zone once Lucky is free.
The seance for which this assignment is named is being conducted in the basement. This is where you need to strike first. Drop in Boo with Kinesis, and Clatterclaws with Swarm Strike. (Legion on Revisit!)
Until Lucky is free you will want to avoid causing trouble on the main floor. Boo should only use Kinesis. Otherwise he could distract a pinball player!
Bind Clatterclaws in the hallway on the second floor near the top of the stairs. This will take care of wanderers. You should leave Boo in the basement.
Then have Wendel use his Laughter power until the Frat Leader gets up. This only takes a second or two. Then shut off his powers!
The next step is to free Lucky. Someone must win at pinball in order to free him. He is in the largest room on the main floor. Many people find this the hardest part of Weird Seance.
Have Lucky use only his Luckstorm power. Then when someone starts playing, have him charm them for extra luck! Don't scare them while they play!
Next we free Terroreyes. Use Aether outside the window with Shattering Song.
As soon as Terroreyes is free, then you can bench Aether. Another option is to swap Aether for another spirt as long as Stonewall has Quake.
The last restless spirit to free is Wendel. All you have to do is scare off the Frat Leader.
The moment Lucky is free, hit the mortals with everything you've got. Keep an eye on the top floor and basement for wanderers.
For a later revisit of this assignment, add Legion for Clatterclaws, Surge for Cogjammer and Quake for Stonewall. Swap Aether for Cogjammer. Follow the Weird Seance Walkthrough above, using Stonewall's Quake in place of Aether's Shattering Song, taking Cogjammer instead of Aether.
With these adjustments our Weird Seance Walkthrough should get you aTriple Jack-O-Lantern Ghost Master scare rating.